SUPER MARIO
Featuring AN EPIC PAINTBALL SCENARIO GAME
WHAT IS PAINTBALL?
Players as young as 12 years old can play
Paintball is an exciting game where players are given a paintball gun to eliminate their opponents by making a mark on them with paintballs. It is a fun, safe, and exciting past time that provides exercise and life long memories.
Paintball can be played by all people, size, and genetics do not play a factor like traditional sports. Statistically safer than golf and way more exciting. You get to crawl, run, and dive behind cover on multiple terrain courses. With different missions, each game can be a totally different adventure.
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BATTLE FOR MT. SURIBACHI BIG GAME
Day of cost $40 Admissoin. Cases will be available on game day $45-$65 depending on brand and quality level.
February 18th, 2024
(Rain or shine)
Event Breakdown:
- Check-In: 8:30am
- Briefing: 9:30am
- Game Start: 10am
*All times subject to player responsiveness, cooperation, and participation.
BOOK ONLINE AND SAVE $10
TEAM USA
Online Pre-registration
$30
SELF EQUIPPED PLAYERS
Admission only
$55
RENTAL PLAYERS
Gun, Goggle and 500 paintballs

Self-Equipped players only need to pay for admission. Paintballs are not included in admission cost.
Must use field paintballs only.
BIG GAME DETAILS
REINSERTION AREAS:
Players must move to the reinsertion points before the clock reaches open. Start moving with 5 minutes to go.
There will be 4 re-spawn points around the field, 2 for each side.
Re-spawn will start 15 mins after start of game.
1. Japanese Infantry will re-spawn from Base 2 to supply hill.
2. Japanese will also re-spawn from Field 10. (between the deadbox areas)
3. US Marines will re-spawn from Small Hyperball
4. US Infantry will re-spawn from Big Hyperball
Banzai Charge! Japanese will also have automatic re-spawns with the Juggernaut from Field 10 randomly throughout the game.
BASES:
US Infantry = Base 1 is where all items when missions are complete need to be brought. Base 1 is where the flag team needs to launch.
Japanese Infantry = Base 2 – where all items when missions are complete need to be brought. It is also the Re-spawn point for players on the hill.
Any area marked with CAUTION TAPE cannot be shot into.
– Japanese Infantry is allowed to move from Base 2 to top of hill unharmed.- Japanese Infantry is allowed to re-spawn from Field 10 unharmed. DO NOT SHOOT TOWARD PARKING LOT – US Infantry is allowed to move up and down roads from HB and HB2 unharmed.
Supporting roles:
GENERALS: 3×5 flags are to be carried by the Generals. If a General is eliminated they can pass the flag to the closest teammate or lay it down where they are hit. The opposing team can capture the Flag for Spy points (200pts). If the General is eliminated at close range or captured he has to give up his Rank Card to show he/she has been captured/assassinated (300pts).
MEDICS: Can be killed by paintball or grenade. Medics will wear red Medic Shirts. Medics chosen on site on the day of the scenario and there will be 3 medics per side. Medics must set down their marker to heal another player. Hit players can be healed within 30 seconds of being hit. Headshots cannot be healed. Same rules apply for hits and elimination. Medics CANNOT heal each other.
GRENADIERS: Any player possessing a paintball grenade or rocket launcher. Use grenades to eliminate large groups of players on the hill or advancing on the hill (Banzai Charge). Player/s hit with paint from a grenade are eliminated. Players within a 15 foot radius of a rocket hit from a launcher are eliminated.
FLAMETHROWERS: Any player who possesses the super soaker and the paint. Use the flamethrower to wipeout large groups of players and advance on the hill or stop players from advancing on the hill (Banzai Charge). Flamethrowers will enter the game twice in the first game and once in the last game.
RADIO/OPERATOR CODE TALKER (500pts)
US – Protect at all costsJapanese – try to capture
Japanese capture the radio box take back to base at hill.
US protect radio box. Needs to be taken to all referees to get a piece of code.
TANKS: Tanks will only be used if there is player interest. If you would like to use a man-powered tank for this part of the game please e-mail denise@velocitypb.com We need two participants for this to work effectively. Two tanks will enter the game at the hour mark. They will be on the field for 20 minutes or until eliminated by their opponent. Each tank will have a distinct color tape band so teams will be able to tell them apart. There will be one tank for each side. Players need to protect their team’s tank. Each tank is trying to reach the middle road on the field and retrieve a flag. If a tank is struck by a grenade or rocket launched from a rocket launcher twice within one minute they are eliminated. A referee will be following each tank to ensure eliminations of players and tanks. Please leave the game when asked. Tanks must have 2 direct hits to be eliminated. The grenade or rocket must actually make contact with the tank. Flag Team: Must find all rank patches (Armbands with Marine or Naval Insignia and rank on them) and distribute to the group chosen. 1 Sergeant, 1 Corporal, 3 Private First Class Marines, 1 Petty Officer second class US Navy Corpsman. Gather Flag Team at Base 1 and prepare to get flag to the top. (200pts) BANZAI RUNS: Banzai Charge! Japanese will also have automatic re-spawns from Field 10 randomly throughout the game. The runs will be lead by the Juggernaut. He is only eliminated when hit on the lower back. When the Juggernaut drops to a knee and raises his marker he is signifying he is out. STOP SHOOTING at him. Juggernaut fires paintballs and launches rockets.
PLAYERS:
MUST wear long pants.
MUST have paintball approved goggles with face protection.
Are allowed to carry one semi automatic paintball marker and one Paintball pistol (optional) -OR- 2 paintball pistols.
Paintball Grenades are allowed for elimination of large groups of players, as many as you can carry.
Other RULES:
An Air Horn ; 2 blasts for the START and 3 blasts for FINISH will designate the Start and End of the Missions.
One long blast means CEASE FIRE for an emergency. Please stop firing and lay your markers down on the ground. Hold your position and wait for instructions.
RESPAWN: OPEN 5 mins every 15 mins.
Noisemakers: Bike Horn will be used at the top of the hill or any area of the field where there is a large firefight. If you hear the noisemakers, cease-fire and hold your position. Teams are trying to remove their eliminated players from the field.
If a player leaves the field for any reason, elimination, air refill, paint refill, repair to equipment, restroom break you are considered eliminated. Please wait at dead box to respawn.
Special Rules: Re: Tanks, Juggernaut, etc,…
SURRENDERING: If someone asks you to surrender to avoid bunkering you, you are out. In a situation where the Tank or Juggernaut knows they could possibly shoot you at close range and would rather avoid it than risk the close range shot, we would rather they surrender you.
GRENADES and Paintballs: The Tank and Juggernaut cannot be eliminated by paintball shots. Over shooting them is really just a novelty for you. Keep in mind that staying in the area and deciding to shoot at them can put you in a position to be eliminated by them or a grenade/rocket intended for them. While they require a direct hit anyone else within the 15ft radius is eliminated.
Each team will get maps to let them know where to look for items they need to complete their Mission, items will be marked by their teams flag. Each team MAY NOT TOUCH, MOVE or CAPTURE the other teams mission items/objectives.

The Mushroom Kingdom is under attach! Bowser and his henchmen, known as the
Koopa Troopas, have invaded the kingdom and kidnapped Princess Toadstool. Only one man can save the mushroom people from Bowsers evil and save the princess! Join Mario and his friends on his journey to free the kingdom! Use fireballs, break bricks, warp pipes and LEVEL UP!
Full Field, Scenario, Missions, Trophies for MVP and MVT, and Raffle Prizes!
Secure your spot! Pre-register and fill out a waiver in advance.
$40 Entrance fee includes:
All Day Event Entry
Entry is for one player for the duration of the scenario game.
Event Paintballs
Start at $60 per case
($55 for all season pass holders)
Commemorative Take Away
All Day Compressed air
Raffle Tickets
Rental Gear Add On
Event Itinerary:
7:00 Gates Open
7:15 Check in starts
7:30 – 10:00 Breakfast from Snack Shot will be available
9:00 Meet your generals, safety, and game briefing
10:00 Game starts
12:00 - 1:00 Game break | 11:30 - 2:00 Lunch available at Snack Shot
1:00 Game resumes
2:45 Game ends
3:00 - 3:15 Raffle
3:45 - 4:15 One Last Battle!
4:30 Final score, awards for MVP/MVT, and the after party at Snack Shot will begin
EVENT MAPS


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