The Witcher Play & Rules

Rusty Glaze • October 7, 2022

Learn how to play in The Witcher Scenario Game

The Wild Hunt, a band of otherworldly wraiths, led by the malevolent King Eredin arrives outside Kaer Morhen. His goal is to capture Princess Cirilla and use her powers to conquer other worlds including yours. Cirilla having foreseen the attack, has gathered aid from the legendary Witcher named Geralt, Yennefer the Mage, and a group of allies to fend off Eredins attack.


THE WITCHER is here and the full paintball scenario experience is back at Adventure Games. This means no mandatory pre-registration or player cap for this event. MAKE SURE YOU ARE READY! Raffle Prizes, trophies for MVP and MVT, pictures, lunch from Snackshot, and all the paintball you could ask for! Formulate your battle plans and read the game rules below.

Sunday’s Schedule:

Gates open at 7:00am

Check in starts at 7:15am

Breakfast from Snack Shot will be available from 7:30am - 10:00am

Meet your generals, safety and game briefing 9:00am

Game starts at 10:00am

Game break will be from 12:00pm-1:00pm

Lunch available at Snackshot from 11:30am - 2:00pm

Game resumes at 1:00pm - 2:45pm

Raffle 3:00pm - 3:30pm

Final Battle 3:45pm - 4:15pm

Final score, awards for MVP/MVT, and the after party will begin at 4:30pm at Snackshot.

Meet Your Generals:

Commanding The Allies as Geralt (BLUE TEAM) is Curt Lyons. He started playing in the mid 90’s and began reffing a few years later. His starting paintball field for play and work was Canobie Paintball, which set the standard for New England paintball before it closed in the early 2000’s. RIP. When asked to describe his play style, Curt responded with, “geriatic or on life

support.” In reality Curt has a commanding presence on the field and through years of experience can adapt for any obstacle that arises. Off the field Curt and his team, Northern Invasion, strive to cultivate and expand the family setting at AG.



Commanding The Wild Hunt as King Eredin (RED TEAM) is Bill Mullaney. He has been involved in local paintball for 20 years, 19 of those at OSG and currently is their Head Ref. Bill is affiliated with the Rubber Duckies, Paint the World, and 603 Paintball Ref Union. When asked to describe his play style, Bill responded with, “a mixture of Jimi Hendrix and Animal from the Muppets.” On the flip side Bill is super passionate about paintball, approachable, kind, and always looking out for new players testing out the sport.

Teams:

Geralt and The Allies (BLUE TEAM)

The Wild Hunt (RED TEAM)

GAME 1: BAPTISM OF FIRE

Summary: Each Team must strengthen their forces and prepare for the enemy.


Team Starting Base:

Geralt and The Allies (Castle Anthrax)

The Wild Hunt (Octagon)


OBJECTIVE 1: Find weapons and magical items on the field for your Mages and Warriors to wield in battle!

Geralt and The Allies must find Items for Vesemir the Warrior and Yennefer the Mage. Items must be brought back to your team's base to score.

Vesemir Items Include:

  • Steel Sword 25pts
  • Silver Sword 25pts

Yennefer Items Include:

  • Amulet 25 pts
  • Magic Gauntlets (2) 15pts each


The Wild Hunt must find items for Imlerith the Warrior and Caranthir the Mage. Items must be brought back to your team's base to score.

Imlerith Items Include:

  • Mace 25pts
  • Shield 25pts

Caranthir Items Include:

  • Hilt 25 pts
  • Crystal 15pts
  • Scepter Head 15pts

OBJECTIVE 2: Find Instructions on how to build your team's megascope, or magical altar. Lore has it that assembling a megascope or altar in the right location will allow a powerful mage to harness an unbelievable amount of mana. Instructions on how to properly build a megascope have been hidden around the realm for safe keeping. Your team must find all 3 books containing the instruction. Instruction must be brought back to your team’s base to score.

20 points for each book of instructions found

OBJECTIVE 3: After the complete instructions on how to build your megascope or altar have been found your team must construct it to capture mana for your mage at each “rift”. Each Team has up to 4 Rift locations where an altar or megascope could be built. Bonus points for each altar remaining at the end of the first battle. But beware your enemy can destroy your altar if left unattended.

20 points for each alter built

10 points for each altar remaining after the end of the game


Geralt and The Allies Altar Includes: Base, Candles, Crystal Ball and Magic Cloth

The Wild Hunt Alter Includes: Base, Magic Sack, Skull, Antlers

BONUS INTERMISSION GAME : Warrior Battle!

The Warrior from each team will square off in a warriors dual! Each warrior will try to tag their opponent with their weapon to eliminate him. A bonus life will be awarded for every piece of equipment found in the 1st game. Spectators can also be summoned to the duel. Spectators must be defended by their team’s warriors. Bonus points for every spectator left alive at the end of the dual.

25 pts for winning the dual

10 points for every spectator left alive at the end

GAME 2: SEASON OF STORMS

Summary: Your mage is ready to weld their magic and activate the arc pylons.


Team Starting Base:

Geralt and The Allies (Octagon)

The Wild Hunt (Castle Anthrax)


OBJECTIVE 1: Each of your mages needs items to cast a magical spell to help their allies have an advantage in battle. Find the required resources for your mage!

Geralt and The Allies must find the following items. Items must be brought back to their team base and places in their cauldron to score:

  • Blue Potion Bottle (20pts)
  • Witcher Medallion (20pts)
  • Dragon’s Tooth (20pts)
  • Griffins Feathers (20pts)
  • Goblin Blood (20pts)


The Wild Hunt must find the following items. Items must be brought back to their team base and places in their chest to score:

  • Witcher Medallion (20pts)
  • Red Potion Bottle (20pts)
  • Basilisk Scales (20pts)
  • Unicorn Blood (20pts)
  • Wyvern Eye (20pts)

For any team that is able to get all its magical items, their mage will be able to trap a mobile respawn point on one field for the remainder of the game!


The Bog Witch: For both teams, find your Mages Items the old fashion way and/or, find the Bog Witch that resides in the forest. The Witch will give you useful information, but only for a price. Complete a task for the Bog Witch and they will give you a map containing the location of the needed magical items.

OBJECTIVE 2: Arc pylons or magical towers have appeared all over the realm. Use your mages mana to charge the arc pylon and summon magical warriors to help in your quest to defeat the enemy. 12 arc pylons are located around the realm. Teams must bring 3 mana spheres to each arc pylon to fully activate them. Once your forces are able to fully activate the arc pylon your team will summon a New Witcher or Monster to help them in battle. Monsters and Witchers are also able to move arc pylons that have not received any mana to anywhere in the realm, other than inside their teams main base. (please note arc pylons can only be moved one at a time)

25 points for each pylon activated

Arc pylons must be defended! Any arc pyon still active at the end of the game will receive bonus points.

10 points for each mana remaining on an arc pylon at the end of the game.

OBJECTIVE 3: Toss a coin to your bard! Find Jaskier, the bard, and toss him a coin for his tunes.

10 points for each coin you are able to deliver to Jaskier.

GAME 2: THE LAST WISH

Summary: King Eredin’s forces have pushed Ciri, Geralt, and the rest of The Allies into Kern Morhan where they prepare for one FINAL ASSAULT!


Team Starting Base:

Geralt and The Allies (Octagon)

The Wild Hunt (Frequency, Airship, and breakpoint)


OBJECTIVE 1: Geralt and The Allies Must bring Ciri to 4 locations to create time rifts. If Ciri can create all four time rifts all monsters and The Wild Hunt would be vanquished for ever. The Wild Hunt must keep Ciri from reaching the locations to create the time rifts to survive!

Please note that once a time rift has been opened on a particular field, that field will no longer be accessible and the respawn area will be closed. ONLY Ciri, Witchers and Monster will be allowed to traverse the areas that time rifts have been opened.

30 points for each time rift opened

30 points for each time rift closed

ALL DAY OBJECTIVES
1)  Eliminate players from the other team.

  • 1 point for every player eliminated


2) Eliminate mages/warriors from the other team

  • 2 points for every mage/warrior eliminated


3) Eliminate generals from the other team

  • 3 points for every general eliminatedGeneral

GENERAL RULES:

The Wild Hunt (BLUE)

Geralt and The Allies (RED)

Scenario Color (PURPLE)


Player Points:

  • 10 Points for every player shot out of the game (this will be tracked at respawn)

** players caught cheating will cost their team (-10 points) don’t cheat...it's not cool.


Respawn:

One location for each team behind the main base. At the start of each game respawn will be instant. Players must touch respawn points. Mobile respawns function the same as base respawns.


Perks:

Several perks are located throughout the fields.

  • Reflect Shields: Several shields are located through the field and players can use them to protect themselves. If a player gets shot out they must drop the shield where they are standing.
  • Health Potion: Use the Health Potion to revive yourself. Once you have been eliminated give the Potion to any referee and they will allow you to be revived back into the game. Health Potions are for single use and cannot be used multiple times.
  • Dragon’s Rage: A nearby dragon enticed by the carnage, swoops down and burns everyone(both teams). A red smoke grenade will be used and if you are caught in the smoke you ARE eliminated.
  • Magic Trap: Find this perk and deploy a magic trap mine field. Once the magic trap perk is deployed, any player that walks within a 10 foot radius of the magic trap mine field will be eliminated. MAGES are the ONLY PLAYER that can remove a magic trap once it has been set.
  • Dimiritium Bomb: Deploy the Dimiritium Bomb to kill witchers monsters, warriors, or mages, and destroys magic trap mine field. The Bomb kills in a 10 foot radius, at ref discretion, get a ref prior to use. (BANG Grenade)
  • Magical Interference: Use the Magical Interference to delay respawn and mobile spawn for 3 minutes.
  • Revive the Dead: Find this perk and revive the dead. When the revive the death perk is earned and used any eliminated player walking back to the respawn area will automatically be revived. ONE time use only.


Players must bring perks to ANY referee to use it.

By Aric Lantiegne April 23, 2025
LEARN HOW TO PLAY: He-Man and the Masters of the Universe Paintball Scenario Game BY THE POWER OF GRAYSKULL: THE BATTLE FOR ETERNIA Spring Scenario Game @ Adventure Games Paintball ⚔️ OVERVIEW Skeletor’s evil plans are in motion. The dark forces of Snake Mountain have launched a full-scale assault on Eternia, hoping to breach the ancient halls of Castle Grayskull and claim the secrets of the universe. But the Heroic Warriors won’t back down. From the battlefield to the Mystic Mountains, He-Man rallies his allies in a desperate stand to stop Skeletor once and for all. Choose your side. Fight for Eternia. Unlock the power of Grayskull. 🛡️ TEAMS Team He-Man • Faction: Heroic Warriors • Team Color: Blue 🔵 • General: He-Man (Ryan Cronin)
 Team Skeletor • Faction: Evil Warriors • Team Color: Red 🔴 • General: Skeletor (Kenny Morin)
 💥 MEET YOUR GENERALS The fate of Eternia rests in the hands of two veteran warriors—each ready to lead their team to victory through grit, strategy, and pure paintball mayhem. 🔵 COMMANDING THE HEROIC WARRIORS: HE-MAN – RYAN CRONIN Wielding the Power of Grayskull and leading the Blue Team is Ryan Cronin, stepping into the boots (and biceps) of He-Man himself. Ryan brings the look, the energy, and the love for the game that makes him the perfect choice to command the forces of good. A regular force in scenario events, 10-man throwdowns, and competitive tournaments, Ryan has played nearly every style of paintball—and dominates them all. He’s known for his leadership on the field, relentless communication, and the ability to turn the tide of battle when his team needs it most. If you’re looking for a general who knows how to push the pace and rally the troops, you’re in good hands with He-Man. 🔴 COMMANDING THE EVIL WARRIORS: SKELETOR – KENNY MORIN Scheming from the shadows of Snake Mountain and taking charge of the Red Team is Kenny Morin, embodying the chaotic brilliance of Skeletor. Kenny is one of the most formidable and unpredictable scenario generals you’ll ever face. He doesn’t just play hard—he goes hard. A lifelong scenario and rec-ball fanatic, Kenny brings intensity, creativity, and constant pressure to every game he commands. He’s known for crafting smart plays, flanking from unexpected angles, and keeping his opponents off-balance. If you’re on Team Skeletor, you’re in for an aggressive, full-send kind of day—and if you’re playing against him... be ready. 🎯 GAME FORMAT The event is played over three separate games, each with a fresh set of missions, props, and scoring. Points carry over between rounds to determine the overall winner. Between games, teams will reset to their bases. Props and items will be repositioned. 🏆 SCORING & VICTORY • Each mission awards points to your team (listed per mission). • Control of key objectives and retrieval of themed props add to your total. • Final victory goes to the team with the most total points after all three games. 🧠 STRATEGY TIP Recruit wisely, hold ground fiercely, and never let the Power Sword fall into enemy hands. It's not just about muscle—it's about timing, teamwork, and tenacity. 🔄 RESPAWN & GENERAL RULES • Standard unlimited respawn unless mission specifies otherwise. • Players must return to base and touch their respawn point or a mobile respawn point • Generals (He-Man & Skeletor) are worth more points so make sure you eliminate them! 🎮 GAME ONE: "THE BATTLE BEGINS" • Find the Power Weapons (30 points) 🔵 Heroic Warriors Mission: “By the Power of Grayskull!” Objective: Locate the hidden Sword of Power and return it to Castle Grayskull to unlock He-Man’s full strength and awaken the magic of Eternia. 🔴 Evil Warriors Mission: “The Havoc Reigns” Objective: Track down and recover the legendary Havoc Staff, Skeletor’s dark conduit of forbidden power. Deliver it to Snake Mountain to amplify dark magic and unleash chaos across Eternia. • Recruit the Champions (60 Points Total) • Scattered across the field are Special Warriors for each team • Teams must locate and return them to base. • 10 points per character • Bonus: find all your warriors by game end = +20 points • Shattering the Shields of Sorcery (100 Points Total) Objective: Across the battlefield, eight magical barriers have been cast by ancient forces—four protecting each team’s Arcane Crystals. Each team must: • Defend their four magical barriers from enemy forces
 • Attack and destroy the enemy’s four magical barriers to access their Arcane Crystals
 • Retrieve the crystals and return them to your base to empower your team’s ultimate weapon (the Sword of Power or the Havoc Staff)
 Scoring: +25 points for each Arcane Crystal successfully retrieved and returned to base • 🐯 Mission: Release the Beast! (50 Points) Objective:The mighty tiger companions of Eternia have been locked in enchanted cages somewhere on the battlefield. Only by finding the hidden keys can each team free their ally and return them home to fight again. 🔵Team He-Man must free Battle Cat 🔴Team Skeletor must free Panthor Mission Steps: • Locate the key hidden somewhere on the field • Use the key to unlock the cage holding your team's tiger • Escort the tiger prop safely back to your base • Score once the tiger is successfully secured at your Main Base
 Scoring:+50 points for successfully freeing and returning your tiger to base 🎮 GAME TWO: "SECRETS OF CASTLE GRAYSKULL" • The Staff Reborn (100 Points Total) 🔵 Heroic Warriors Mission: “Reforging the Staff of Elders” Objective: The ancient Staff of the Elders, once wielded to protect Castle Grayskull, was shattered during the last great battle for Eternia. The seven fragments have been scattered across the realm. Team He-Man must: • Search the battlefield for all 7 pieces of the Staff of the Elders
 • Reassemble the staff at Castle Grayskull (blue team base)
 • Once complete, the staff enhances your magical defenses and empowers your ultimate weapon (the Sword of Power)
 🔴 Evil Warriors Mission: “Reawakening the Staff of Havoc” Objective: Before the Havoc Staff, there was an even darker weapon—the original Staff of Havoc, said to draw magic from the core of Snake Mountain. Broken into seven cursed shards, it now lies dormant across the realm. Team Skeletor must: • Locate all 7 shattered pieces of the ancient Staff of Havoc
 • Reconstruct it at Snake Mountain (red team base)
 • Once reassembled, the staff strengthens your dark magic and channels chaos into the Havoc Staff Scoring: • +10 points per shard recovered • +30 bonus points for completing and assembling the staff • Max: 100 points • Unleash the Arcane (100 points) Objective:With your ancient staff fully reassembled, you now possess the power to Unleash the Arcane and unlock the gateway to a hidden stronghold deep in Eternia: the Hall of the Elders. But only one team may enter its sacred chamber and claim the powerful Relic of Eternia — a magical artifact said to shift the balance of battle in the wielder’s favor. Mission Steps: • Bring your completed staff to the Hall of the Elders (marked objective zone).
 • Hold the Hall uncontested for 5 minutes to claim the Relic of Eternia.
 • Return the relic to your base to unlock its power in the final battle.
 Reward:The Relic of Eternia grants a magical edge (buff or advantage) during the Final Battle 3. Runes of Eternia (100 Points) Objective: Scattered across the realm lie four Mystic Sites of Power—ancient shrines said to connect the magical lifeblood of Eternia itself. To activate each site, teams must bring the correct Ancient Rune Stone and match it to the right pattern. Only by aligning the runes correctly at all four sites can your team unleash a magical surge that strengthens your forces and weakens your enemy’s hold on the realm. There are 4 themed Mystic Sites around the field: • Shrine of Light • Flame Gate • Temple of the Wilds • Nexus of the Skies Each site requires a specific rune match to activate. Teams must scout each site before the mission (or early in the match) to discover the correct rune required. Mission Steps: • Deliver the correct rune to each site • Place it correctly to activate the shrine • Successfully match all 4 to complete the circuit of magic Scoring: • +20 points for each correct rune match placed • +20 bonus points for activating all four sites
 ⚔️ Final Mission: "RISE OF SNAKE MOUNTAIN" Objective:In a last desperate move, Skeletor has summoned the Army of the Damned—a wave of cursed skeleton warriors risen from the dark places of Eternia. Empowered by dark amulets, they are nearly invincible… unless struck down by the Sword of Power itself. It falls to He-Man, wielding the legendary blade, to banish the undead and reclaim the final spark of Eternia’s magic before it is lost forever. Mission Details: • 6 Skeletons from the Army of the Damned are deployed across a designated area • Each undead soldier is wearing a dark amulet prop around their neck • Only He-Man may eliminate undead (Only with melee, or the Sword of Power) • Once “eliminated,” the He-Man player must remove the amulet prop from the undead • Amulets must be collected and returned to the respawn area.
 Twist: • The undead can respawn, unless their amulet is removed • If Skeletor’s team protects the undead long enough, they can power a ritual that earns them bonus points or denies He-Man the win
 Scoring: • +10 points per amulet removed and secured • +20 bonus points if all undead are fully purged (amulets removed)
 “The final battle is not just for the fate of Castle Grayskull—but for the very soul of Eternia.” 🌟 Eternian Perks & Power-Ups Throughout the battlefield, both teams may discover magical artifacts, tech relics, and warrior gear that can dramatically shift the course of the game. Here’s what you may find: • ⌛ Crystal of Delay “Time bends for no one... unless you wield this.” • Use to delay the enemy’s respawn window by 2 minutes • Must be turned in to a referee • Single use • 🌫️ Orb of Obscura (Smoke of Elimination) “Where there's smoke... there’s sudden elimination.” • Deploy a smoke grenade with magical energy • Any enemy player caught within the smoke when deployed is considered eliminated • Smoke must be activated by a ref or game official
 • 🛡️ Shield of Grayskull (Riot Shield) “Impenetrable. Iconic. Pure power.” • Allows a single player to carry a defensive riot shield for one life • Can be used to lead pushes or block fire during objective runs • May be looted from the field or earned via mid-game mission • 🎯 Havoc Cannon (Long Range Eliminator) “Ancient tech with terrifying reach.” • A special prop blaster with long-range elimination power • One-time use • 💫 Eternia's Light (Instant Revive) “The power of the Sorceress, bottled.” • When held, allows a player to instantly revive themselves on the spot (1 per player only) • Must be returned to any referee to use. • 🔮 Grayskull Reset Stone (Field Wipe) “In one breath, everything begins again.” • When activated by a general or commander, this wipes all players on the field, sending everyone back to respawn • Can only be used once per team, per mission • Must be turned in to a ref with 1-minute countdown for activation
 🥇 WINNING TEAM PRIZE The winning team earns glory, a place in Eternian history, and bragging rights worthy of a Champion of Grayskull!
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